pathfinder 2e continual flame. "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damage. pathfinder 2e continual flame

 
 "Automatically end the condition due to the type of help, such as healing that restores you to your maximum HP to end persistent bleed damage, or submerging yourself in a lake to end persistent fire damagepathfinder 2e continual flame When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s

However, I did think of indeed swapping Light and Ray of Frost every day to essentially get both. Abstruse; Sep 22, 2023 *Pathfinder & Starfinder 2. Price 4 gp. If a Cleric casts it, it works inside Darkness. Each creature must attempt a Fortitude save. Some decent level 1 options are Noxious Vapors, scatter scree, and tanglefoot. radius emanating from the touched point. Properly loading the flamethrower in this way takes 1 minute. Not on the off combat aspect but great combat tool. The target gains resistance 2 against fire damage and resistance 2. Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. It could also mean smouldering cloth/fur/skin. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. Just checked- the latest update, version 3. Shortbow. Featured on Meta Updates to the Acceptable Use Policy. None. You would see a dim glow if the light was around a corner. Cauterize Wounds: Seal bleeding wounds with flame. Would it be feasible to use another gem type of similar rarity/value to produce a different colored flame? Emerald for green, sapphire for blue for example? I figure ruby was specified for symbolism, red for fire. Darkness Evocation. The Flying Flame Impulse for Kineticist states. A continual flame can be covered or hidden but not smothered or quenched. Continual Flame, Invisibility, and Prestidigitation commentsSTEP 3: Crafting Skill Check. Celestial lamp Source Advanced Race Guide pg. Burn It and the breath are fun enough but honestly it does not come even close to what some other ancestries do and is way overestimated. (each) 1 min. Instincts Source Core Rulebook pg. to 5:00 p. 0. A Reflex save halves this damage. You gain a vague glimpse of the future. com. Heightened (+1): For each level above 1st, the damage dealt by leaping flames increases by 1d6. Now the cloud of darkness leaves exsanguinated corpses in its wake. Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. May 27, 2003. Acid Attack Evocation. You also gain the Fire Lung druid feat. The creature takes. Dwarves also have solid stats for Druids. Weight. Alchemical Illumination (Sp) At 2nd level, as a standard action, a lamplighter can cast certain light spells by burning a magic extract, infusion, or potion of a spell of the same or greater. The key ability for Medicine is wisdom. r/Pathfinder2e. Open navigation menu. The duration of a spell is how long the spell effect lasts. . Cast [two-actions] somatic, verbal. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ask your GM if they allow buying metamagic’ed spellcasting services. Cast [two-actions] somatic, verbal. Spell level. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. One can be a grappler, one focus on flurry and one, dunno, ascetic combat. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. These provide much cheaper out-of-combat healing than spell slots. Can't even think of a single one up to the end of book 2. It doesn't need oxygen, react to water, or generate heat. 373 4. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). DESCRIPTION. Item 2. Spell 2. A 1st level Continual Flame is snuffed out entirely by a 2nd level Darkness spell. You do not need to actually enchant the bandanna with continual flame; you can just get someone to cast continual flame on it. Effects and magic items with this trait are associated with the evocation school of magic, typically involving energy and elemental forces. Alexander, a human Paladin of pharasma who rides a nightmare and swings a +r Flaming spiked chain. Alchemical Consumable Injury Poison. As oversized as they are, giants tend. A silenced object placed in a pouch would still be contained (no line of effect) by an invisible pouch. Apr 28, 2023. Evocation Fire Source Core Rulebook pg. Continual flame creates a permanent heat-less light source. May 31, 2011. Range touch; Targets 1 object; Duration unlimited. It's not important for torches to. Any use of fire in this room (including alchemist’s fire and spells such as burning hands) risks setting the entire collection ablaze. Continual Flame sheds light like a torch, 20 feet of normal light and 20 feet of…Cast a Spell includes the resolving the effect. That choice sets the Setup Time and the Crafting DC. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Pathfinder has roughly 35 unique skills (counting craft, profession and perform skills as one each). Price 6,500 gp. ago. Hello, As the DM I am trying to ambush my group. Traditions divine, primal. Creatures that are immune to fire, instead of gaining. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 0, supports Broken Tusk Moon, the first part of the adventure! You will have to add art to the non AP specific creatures/ tokens. txt) or read online for free. Many demons/devils have either "see in darkness" (basically greater darkvision, which lets them see through deeper darkness, Dark Creeper for example,) or true seeing (Glabrezu for example,) which likewise lets them see through deeper darkness in addition to seeing through illusions and the like. I want the ambushers to cast darkness and then use their darkvision to have an advantage against the party. 17. You now have a torch which sucks out light. This weapon is empowered by flickering flame. h. Death Knell: Finish off a creature. For nearly a decade (and many Paizo blog projects) we've set ourselves apart by playing iconic characters. Spell level. Note that the cooldown for Treat Wounds applies to anyone treating them, so multiple people. Here I talk about why that's a bad idea. The good thing about the 2e version is that the sphere doesn't have a. 338 4. A continual flame can be covered and hidden but not smothered or quenched. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. fire snake: Like a very precise fireball. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. Heightened (4th) The resistance increases to 10, and you can target up to two creatures. Look at AV if you want dungeon crawls, Quest for the Frozen Flame if you want. A creature attempts only one save, even if the flame passes through it multiple. 1. When a new danger forces the inhabitants from their sacred ground, secrets of the past guide the way to their only hope for survival. It has no effect on curses, diseases, or poisons. Join. You have the option to cast. Note that light, continual flame, and darkness have effect target, not emination. It states " When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. This flame deals 1d4 points of fire damage per level. Range 30 feet; Area 4 contiguous 5-foot squares or; Targets 1 object of Bulk 1 or less. For GMs; Continual Flame specifies ruby dust as a component. 0. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). You gain the wildfire order spell. For example, Dispel Magic needs to be heightened to counteract a spell of. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. It isn't a bad idea to pay for a heightened continual flame to be cast, which could potentially (depending on the level) suppress even deeper darkness. m. 110 2. Reroll if randomly generated for a bludgeoning weapon. You fall about 500 feet in the first round of falling and about 1,500 feet each round thereafter. theelcorspectre Aug 8, 2019, 06:52 am After skimming through the book first I started reading through it more in depth. Durations. Trip knocks the target prone on a success and does 1d6 damage on a Critical success. Book 2- The main theme for this adventure is exploration, and it does that. If you use a Spell Repertoire, don. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. It smells faintly of soot and glows as if lit by embers. Success The target is deafened for 1 round. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. So conjured creatures can use SLA's that duplicate other spells and so. Item 1. The spells target an object, rather than stating an emanation. You have the option to cast Continual Flame at higher spell levels,. Most newcomers get recommended to start with the Archives of Nethys (the official rule database) or the Beginner Box, but the same information can be found in this free Pathfinder Primer . Range 60 feet; Targets the creature that would take fire damage. SPOILERS - Ending of Frozen Flame. Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. The main appeal of Natural Medicine would be if you were planning to increase your skill level in Nature. Step 1: cast continual flame on a small stone or coin Step 2: stitch the object into the inside of a belt pouch Step 3: when you want light, invert your belt pouch. 𝕊𝕡𝕖𝕝𝕝𝕗𝕚𝕟𝕕𝕖𝕣 for Pathfinder 2E. By unleashing a beam of divine energy, you get to choose one of the alignments that your deity has (other than neutral) and deal that type of damage. #3. But apart from that classic combo, if you are into enchantment then I have found Extend to be a highly valuable addition to the Charm/Dominate spell line. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge)Adventurer. Thematics. Character advice, including ways different character classes and. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. Dazing metamagic is generally considered the best meta-magic, because denying your enemy any sort of action is a good way to win. For continual flame cast by a Wiz3, this works out to 110 gp. This staff resembles a blackened and burned length of ashen wood. Usage held in 2 hands; Bulk L. Continual Flame CRB: A permanent magical light source for 6gp and whatever it costs you to learn the spell. The results of the adventure and the steps above are recorded on a “chronicle,” a one-sheet document detailing your adventures and your rewards. So fireball will pretty much always win if Wall of Fire only triggers once, but the key here is that you can force enemies to take the damage multiple times by pushing them and similar tactics. How about a slightly different (and possibly more meaningful) example? Continual Flame - 3rd level Cleric spell, 2nd level Wizard. Oddly Continual Flame lets you generate a lot of cash if. Evocation Light. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. The target loses hearing; it must attempt a Fortitude save. The authors did their best with the material and had some good ideas but it wasn’t salvageable. Even spells and items with it in the name only mention "light. If no one in the party can do it, and you have to pay for a. $endgroup$ – Dungarth. Deeper darkness is a 3rd level cleric spell. You conjure grease, with effects based on choosing area or target. So in other words, a continual flame spell would pay for itself in less than 3 years! People in the middle ages were capable of long term planning - they did long term projects for great gains - building a fence, planting an orchard, or building a cathedral. The level 1 version of summon plant or fungus (page 376) can be used to summon a leaf leshy (Pathfinder Bestiary page 218) that has the weak adjustment (Pathfinder Bestiary page 6). Inscrit le : 03/05/2020(UTC) Messages : 28. Create Food H: Conjure food that can feed multiple creatures. Continual Flame Spell 2. aWizardNamedLizard • 3 yr. #3. A little bit of damage. Flaming Sphere H: A ball of fire rolls about at your command. If this is a. Usage held in 1 hand; Bulk L. So a reasonable price for such an article of clothing would be 9 gp. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. service@paizo. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. On the other hand, telekinetic. Description. 0. The target gains fire resistance 15 against the triggering effect. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. * - (ruby dust worth 50 gp, which the spell consumes) Flaming Sphere Spell2. This means ruby dust would be considerably less valuable per gram than a whole cut ruby. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Sneak Attack Press Pathfinder 2e [BUNDLE] - This special bundle product contains the following titles. The flame can be covered or hidden, but can’t be smothered or quenched. O Scribd é o maior site social de leitura e publicação do mundo. A newer addition to the game, Divine Lance is available only to divine spellcasters. Range touch. You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Weight. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. Skill increases are limited, and you have to make choices about what skills to raise. The spell you are thinking of is called continual flame which is a 2-nd level evocation spell on the Artificer, Cleric, and Wizard spell lists. This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. Everburning Torch Item 1. The only issue that may come up is if the weight of. 1. Darkness H: Suppress all light in an area. Leaping Flames (Free); Trigger You successfully Strike a creature with the weapon targeted by Green Flame Blade; Effect The flames covering the blade leap to another creature within 5 feet, dealing 1d6 fire damage, with a basic Reflex saving throw. Need Help? Mon–Fri, 10:00 a. This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry. A creature attempts only one save, even if the flame passes through it multiple times. Source Core Rulebook pg. Glitterdust: Sparkling dust breaks invisibility and impedes vision. Saving Throw Fortitude. You gain a fly Speed equal to your land Speed as you launch flame from your aura to soar through the sky. That's one of the biggest issues I have seen with Pathfinder 2e. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. 27. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Several of my higher level spell slots are heightened from lower levels. Spell List elemental. Staff of Fire (Major) Item 12. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. The description of Monk's - Flurry of Blows (Action)[Flourish][Monk] says: Make two unarmed Strikes. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Join us on for more discussion on discord. Treat Wounds allows you to heal a target over 10 minutes; they become immune to Treat Wounds for 60 minutes from the time you start. 6 upvotes · 3 comments. The main difference between an everburning torch and a true magic item is that you don't spend any XP to make the everburning torch, but you do spend XP to make magic items. Cast [two-actions] somatic, verbal. #8. Dec 7, 2014 at 8:48The table of weapon pricing by bonus tells you how much a weapon with a certain amount of bonuses will cost. Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. Deafness: Make a creature deaf. CryptoElemental Assault [one-action] Feat 1. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid. Range touch; Targets 1. A cacophonous noise blasts out, dealing 2d10 sonic damage. Forum Pathfinder-fr » Pathfinder 2e édition » Discussions générales PF2 » CONTINUAL FLAME. Deeper darkness references darkness which says "Magical light sources only increase the light level in an area if they are of a higher spell level than darkness. Pathfinder 2E My Pathfinder 2e Post-Mortem. Attempt a Deception check against that opponent’s Perception DC. A character must rest for 8 hours a day. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. lumgeon • 2 yr. Planning to take Wings of Fire + Form of Flame at 7th lvl and Firestorm at 11th. , detect magic, detect poison, low-light vision, see invisibility; Perception +37Continual flame can be easily dispelled, granted, should the NPC target the item it's cast upon (easy to determine which item, since it's visibly on fire). For each such use, attempt a DC 15 flat check; on a success, the fire causes the books to begin burning. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Expand user menu Open settings menu Open settings menuThe spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). The great disparity in spell levels means the outcome is so predetermined it might as well not be a roll, though I can't math it up. pdf), Text File (. This torch sheds light constantly, requiring no oxygen and generating no heat. When you critically hit a creature with the spear, the creature's blood begins to boil, unleashing blasts of heat from the wound. Price 1,800 gp. Description. The target and its gear gain resistance 5 against the damage type you chose. But rather than that being the primary usecase for the spell compared to melee, melee ignition is now the primary usecase: A crit effect on a spell you can flank with, good damage, and the ability to flank on top. Continual Light was 60' radius, if I recall. You must satisfy any prerequisites before taking the feat. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. Spellcasting Services (uncommon) cost 3 gp + 6 gp of material cost for a 1st level continual flame. Take the DC from Table 1. Darkvision H: See in the dark. gg/pathfinder2e or f. 0. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. CryptoInside the Sky King’s Tomb Player’s Guide, you’ll find player-friendly, spoiler-free lore and tips to create an exciting character suited for the Sky King’s Tomb Adventure Path. If you take any damage from a fall, you land prone. Ignition ranged damage did get nerfed, no question. I would certainly not describe those first sentences in the spell descriptions as "flavor text", as they tell you what the spell does or how it does it. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. Once per day when holding the lantern, the user can speak a command word to use bless. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. . Or the hammer could have Continual Flame cast on it. It wouldn't matter if it's permanent, 10min/level, or 100 years/level. Create Food H: Conjure food that can feed multiple creatures. 2 The light for a daylight spell is bright light. STEP 3: Crafting Skill Check. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. 4. Yesterday we finished Frozen Flame AP with a TPK from Metuak (already defeated Ivarsa and her worm). I am also building a Gobo Druid with burn it and flame order. As they approach within 40 feet, everyone can see them, as Kyra's heightened continual flame defeats the darkness in the area of overlap. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. You zealously monitor a patient’s progress to administer treatment faster. Deafened. Summon Animal CRB : 3 Actions is a big Action cost, and with just a 1-minute duration you typically want to cast this at the beginning of combat to maximize. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. At level 1 you have 18 AC while you’re holding a shield. Source Core Rulebook pg. This otherwise normal torch has a continual flame spell cast on it. It could also mean smouldering cloth/fur/skin. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. Since the blade is immaterial, your Strength modifier does not apply to the damage. 2. Source Ancestry Guide pg. Cantrip 1. Cantrip Healing Necromancy Positive. This is normally a. Saving Throw Fortitude. Flametech Heating specializes in new or existing wood and gas fireplace, stove and heating installatFlameSmart Heating Ltd. This torch sheds light constantly, requiring no oxygen and generating no heat. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Scribd is the world's largest social reading and publishing site. They'd be easily lit by four torch-like lights. " It requires Expert in Medicine. 3) Yes, it can be used underwater. If you GM is okay with this (always check with the gm!) idea you could spend following turns just 'growing' your wildfire to cover most of the map! Another thing I was thinking about is. A continual flame can be covered and hidden but not smothered or quenched. You become quickened, and you can use the extra action each round only to Strike or Fly using your. As for coming into effect in the opposite order - a darkness spell can be used to dispel an existing continual flame spell, ending both immediately and returning light levels to whatever is normal. Bloodline shadow. Range 30 feet; Targets 1 creature. 5 Shillelagh is described differently; instead of causing the club to deal 1d10 damage, it deals damage as if two sizes larger. You zealously monitor a patient’s progress to administer treatment faster. Dawnflower Lantern Source Inner Sea Gods pg. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. This applies only to your Treat Wounds activities, not any other the patient receives. Source Core Rulebook pg. V. Deeper darkness drops illumination levels 2 steps, but when applied to the naturally dark underground it creates a supernaturally dark area. All you need is 3 skill feats. You zealously monitor a patient’s progress to administer. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. This will, in the long run, likely annoy rather than please the castle's occupants… not to mention the castle's neighbors. A. lordxaviar said: Continual light brought into an area of magical darkness (orvice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Unleash Psyche gives damaging spells a status bonus to damage equal to double the spell's level, while an amped produce flame from a pyschic of The Oscillating Wave conscious mind changes the initial damage:. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. That choice sets the Setup Time and the Crafting DC. Price 15 gp. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Andargor. Underground, deeper darkness, 30 feet from the center of a heightened continual flame (4th), 110 feet from the center of a daylight spell. Toughness Feat 1. Monk Rain of Embers Stance for an at will melee fire attack. Increase your maximum Hit Points by your level. If you perform an action with the auditory trait, you must succeed at. Flames Source Advanced Player's Guide pg. With Continual Recovery, the cooldown is reduced to 10 minutes, so you can immediately treat anyone as soon as you finish treating them. Get the benefits of special lanterns and the ability to douse the light without needing to dispel or anything. Source Core Rulebook pg. There are a number of monsters weak or vulnerable in someway to sunlight. Character advice, including ways different character classes and. Glitterdust: Sparkling dust breaks invisibility and impedes vision. A 1st level Continual Flame is snuffed out entirely by a 2nd level Darkness spell. Choose acid, cold, electricity, fire, or sonic damage. So continual flame heightened to 5th level will not be affected by a darkness spell of 4th level or lower. Or you could use Continual Recovery to heal six times that amount. $egingroup$ You should clarify that bleeding is only removed by being healed to full health in Pathfinder 2e. Creation. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action. You gain a vague glimpse of the future. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. The target loses hearing; it must attempt a Fortitude save. ago. And ten feet's a bigger area than you'd think; look at just about any room in your house. Clawsong H S U: You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows. Class Skills: An oracle with the flame mystery adds Acrobatics, Climb, Intimidate, and Perform to her list of class skills. Uncommon Necromancy. The main difference is that 20' radius is lighted (as a torch). Welcome to Myth-Weavers! Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets. 2 Strength Of Thousands: A Magical Experience. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. Contrast those to Silence "Area: 20-ft. This immense bird seems to be made of living flame. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both. Art via Paizo Inc. A continual flame can be covered and hidden but not smothered or quenched. Range 120 feet; Area 20-foot burst. Critical Success The creature is unaffected. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Range 30 feet; Targets 1 creature. Magical Tail (Disguise Self) Extra Spells Known (Eagle's Splendor) Those feats are a bit suboptimal, but I wanted the Tail for the same reason as the Fast Shifter, and the extra spell to be a bit more polyvalent at our lower levels. Max. Increase the persistent damage on a critical hit to 2d10. Join the Knights of Last Call as we kick off the first session of our brand new actual play livestream!Every other Tuesday, 7PM EST!Tips are appreciated. This means you may not need to prepare, much less learn, the spell Daylight or need to spend a resource to. With a misleading flourish, you leave an opponent unprepared for your real attack. temporarily negates daylight (and presumably all other lower level light spells) 2. Since the video is mainly focusing on Afflictions and not spell effects he doesn't bring up Dispel Magic. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen.